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Hello. Friction alone does not generally work for spheres because there is a very small contact point and also because the sphere is not really sliding against the floor but rolling instead. What is generally done in this situation is to simulate friction by slowing down the ball using angular (or linear) damping as described here in the documentation. You can try something like this:
Note that the parameter value must be in range I hope this helps. |
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Hello,
I don't understand why in my code the ball in the floor is never stopping, I have configured a friction coef of 0.9 in both colliders but as soon as I apply a force and I reset the forces after a small period of time the ball moves and never stops. This is my code:
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