From a6b0c40c3a973038db9c4ce32299f3f6ce85cba9 Mon Sep 17 00:00:00 2001 From: Daniel Chappuis Date: Mon, 29 Apr 2024 08:20:09 +0200 Subject: [PATCH] Working on github action --- CHANGELOG.md | 70 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 88de66f8..1db5d57a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -18,5 +18,75 @@ ### Changed - Action execution through Git: from Docker to NodeJS +## [0.10.0] - 2024-03-10 +### Added + + - The library will now return errors found in input data during the creation of ConvexMesh, TriangularMesh and HeighField + - It is now possible to create a ConvexMeshShape by specifying only a list of vertices (automatic computation of convex hull using internal + QuickHull algorithm) + - The performance of static bodies has been improved + - The reporting of contact state is now correct even if the body goes to sleep + - The DebugRenderer can now display the normals of the collider faces for debugging purpose + - It is now possible to select for which bodies the debug information from the DebugRenderer is displayed + +### Changed + + - The library must now be compiled with a C++ 17 compiler + - The internal allocators now allocates memory that is 16-bytes aligned + - If the user sets its own custom allocator, the return allocated memory must now be 16 bytes aligned + - The PolyhedronMesh class has been renamed to ConvexMesh + - The PhysicsCommon::createPolyhedronMesh() method has been renamed to PhysicsCommon::createConvexMesh() + - The PhysicsCommon::destroyPolyhedronMesh() method has been renamed to PhysicsCommon::destroyConvexMesh() + - The PhysicsCommon::createConvexMesh() nows outputs a list of errors that might have happened during the mesh creation + - The PhysicsCommon::createConvexMesh() method now takes a reference to PolygonVertexArray + - When creating a ConvexMesh with PhysicsCommon::createConvexMesh(), the user data (vertices, faces) is now copied into the ConvexMesh and not shared anymore + - The PhysicsCommon::createTriangleMesh() method now directly takes a TriangleVertexArray + - The PhysicsCommon::createTriangleMesh() nows outputs a list of errors that might have happened during the mesh creation + - When creating a TriangleMesh with PhysicsCommon::createTriangleMesh(), the user data (vertices, faces) is now copied into the TriangleMesh and not shared anymore + - The PhysicsCommon::createHeightField() must be used to create a HeightField object + - The PhysicsCommon::createHeightFieldShape() method now takes a HeightField object + - It is not necessary anymore to specify the min/max height when creating a HeightFieldShape + - It is not possible anymore to specify the up axis when creating a HeightFieldShape + - When creating a HeightField with PhysicsCommon::createHeightField(), the user data (heights values) is now copied into the HeightField and not shared anymore + - The signature of the TriangleVertexArray::getTriangleVerticesIndices() method has changed + - The signature of the TriangleVertexArray::getNormal() method has changed + - The getLocalBounds() methods of the collision shapes now returns an AABB + - It is now necessary to enable debug rendering for each body that you want to debug using the Body::setIsDebugEnabled() method + +### Removed + + - The TriangleMesh does not support adding multiple parts of a mesh anymore. + - The TriangleMesh::addSubpart() method has been removed. The PhysicsCommon::createTriangleMesh() method should be used instead + - The TriangleMesh::getSubpart() method has been removed. + - The TriangleMesh::getNbSubparts() method has been removed. + - When creating a HeightField, it is not possible to specify the up axis anymore (changing the Transform of the Collider must be used instead) + - No need to specify the min/max height when creating a HeightField anymore (this is now automatically computed) + - The HeightFiedShape::getNbColumns() method has been removed (HeightFieldShape::getHeightField()->getNbColumns() must be used instead) + - The HeightFiedShape::getNbRows() method has been removed (HeightFieldShape::getHeightField()->getNbRows() must be used instead) + - The HeightFiedShape::getHeightAt() method has been removed (HeightFieldShape::getHeightField()->getHeightAt() must be used instead) + - The CollisionBody class has been removed (RigidBody class must be used instead with a Collider where isSimulationCollider is disabled) + - The PhysicsWorld::createCollisionBody() method has been removed + - The PhysicsWorld::destroyCollisionBody() method has been removed + - The PhysicsWorld::getCollisionBody() method has been removed + - The PhysicsWorld::getNbCollisionBodies() method has been removed + +### Fixed + +- Issue [#206](https://github.com/DanielChappuis/reactphysics3d/issues/206) Collision issue and scaling of collider normals +- Issue [#235](https://github.com/DanielChappuis/reactphysics3d/issues/235) Removing a body should wake up its neighbors +- Issue [#237](https://github.com/DanielChappuis/reactphysics3d/issues/237) Wrong assert has been removed +- Issue [#239](https://github.com/DanielChappuis/reactphysics3d/issues/239) Memory allocation alignment +- Issue [#240](https://github.com/DanielChappuis/reactphysics3d/issues/240) Uninitialized variable +- Issue [#347](https://github.com/DanielChappuis/reactphysics3d/issues/347) Missing collision between capsule and triangle edge in some case +- Issue [#362](https://github.com/DanielChappuis/reactphysics3d/issues/362) Bug in Collider::setLocalToBodyTransform() +- Issue [#275](https://github.com/DanielChappuis/reactphysics3d/issues/275) Compilation warning +- Issue [#286](https://github.com/DanielChappuis/reactphysics3d/issues/286) Compilation error on Android +- Issue [#323](https://github.com/DanielChappuis/reactphysics3d/issues/323) Avoid conflict with X11 library +- Issue [#362](https://github.com/DanielChappuis/reactphysics3d/issues/362) Crash +- Issue [#364](https://github.com/DanielChappuis/reactphysics3d/issues/364) Assert in createContacts() method +- Issue [#366](https://github.com/DanielChappuis/reactphysics3d/issues/366) Crash when creating islands +- Issue [#370](https://github.com/DanielChappuis/reactphysics3d/issues/370) Compilation error on recent compiler +- Issue with edge vs edge collision detection for BoxShape, ConvexMeshShape, ConcaveMeshShape and HeightFieldShape (SAT algorithm) +- Compilation error on Clang 19 [0.10.1]: https://github.com/DanielChappuis/reactphysics3d/compare/v0.10.0...v0.10.1 [0.10.0]: https://github.com/DanielChappuis/reactphysics3d/compare/v0.9.0...v0.10.0