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Hello, I could not find reference to it in the docs.
If I set -d ndi, will UG always allow NDI to transcode or will it attempt to pass thorough if the video is a matching codec,
for example if the input source is h.264 8b 4:2:0 YUV(A) will UG attempt to use HX2 or HX3
or will it handover to NDI to transcode into Speedhq.
If it does handover the transcode, is there anyway to benchmark the gpu utilization of this step?
Thanks
Art
The text was updated successfully, but these errors were encountered:
Hi, the NDI library comes in 2 variants - the "basic" NDI SDK and NDI Advanced SDK - the licensing of the latter one is quite restrictive (IIRC only for OEMs/partners), so UG uses NDI SDK. Then normal NDI SDK (in contrary to NDI Advanced SDK) doesn't allow access to compressed stream at all. So I think that it is not possible to pass through the compressed stream with NDI SDK.
Regarding the output codec that UG/NDI uses - that is quite tricky question because I think that NDI SDK doesn't provide a mean to set the compression explicitly, so I guess that the selection is up to the NDI library.
If it does handover the transcode, is there anyway to benchmark the gpu utilization of this step?
Do you have some information about the how NDI uses GPU? I am not aware that NDI use any kind of HW acceleration but since the library is proprietary, it is hard to say. Also if the codec something that is directly accelerated by GPU, like H.264/H.265, it may use system API. In either case, you might be able to see the utilization by some generic tools like Windows built-in System Monitor or in Linux intel_gpu_top or nvtop.
Hello, I could not find reference to it in the docs.
If I set -d ndi, will UG always allow NDI to transcode or will it attempt to pass thorough if the video is a matching codec,
for example if the input source is h.264 8b 4:2:0 YUV(A) will UG attempt to use HX2 or HX3
or will it handover to NDI to transcode into Speedhq.
If it does handover the transcode, is there anyway to benchmark the gpu utilization of this step?
Thanks
Art
The text was updated successfully, but these errors were encountered: