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/a [ 6 -2 roll ] cvx def
a r
/arcto load stopped { 5 } { 4 } ifelse { pop } repeat
a
} def
%
/CheckClosed { dup n 2 mul 1 sub index eq 2 index n 2 mul 1 add index eq
and { pop pop /n n 1 sub def } if } def
/Polygon { NArray n 2 eq { 0 0 /n 3 def } if n 3 lt { n { pop pop }
repeat } { n 3 gt { CheckClosed } if n 2 mul -2 roll /y0 ED /x0 ED /y1
ED /x1 ED x1 y1 /x1 x0 x1 add 2 div def /y1 y0 y1 add 2 div def x1 y1
moveto /n n 2 sub def n { Lineto } repeat x1 y1 x0 y0 6 4 roll Lineto
Lineto pop pop closepath } ifelse } def
/Diamond {
/mtrx CM def
T rotate
/h ED
/w ED
dup 0 eq { pop } { CLW mul neg
/d ED
/a w h Atan def
/h d a sin Div h add def
/w d a cos Div w add def } ifelse
mark w 2 div h 2 div w 0 0 h neg w neg 0 0 h w 2 div h 2 div
/ArrowA { moveto } def
/ArrowB { } def
false Line
closepath mtrx setmatrix } def
% DG modification begin - Jan. 15, 1997
%/Triangle { /mtrx CM def translate rotate /h ED 2 div /w ED dup 0 eq {
%pop } { CLW mul /d ED /h h d w h Atan sin Div sub def /w w d h w Atan 2
%div dup cos exch sin Div mul sub def } ifelse mark 0 d w neg d 0 h w d 0
%d /ArrowA { moveto } def /ArrowB { } def false Line closepath mtrx
%setmatrix } def
%
/Triangle {
/mtrx CM def
translate
rotate /h ED 2 div /w ED
dup CLW mul /d ED
/h h d w h Atan sin Div sub def
/w w d h w Atan 2 div dup cos exch sin Div mul sub def
mark
0 d w neg d 0 h w d 0 d
/ArrowA { moveto } def
/ArrowB { } def
false
Line
closepath
mtrx
% DG/SR modification begin - Jun. 1, 1998 - Patch 3 (from Michael Vulis)
% setmatrix } def
setmatrix pop
} def
% DG/SR modification end
%
/CCA {
/y ED /x ED
2 copy y sub /dy1 ED
x sub /dx1 ED
/l1 dx1 dy1 Pyth def
} def
%
/CC {
/l0 l1 def
/x1 x dx sub def
/y1 y dy sub def
/dx0 dx1 def
/dy0 dy1 def
CCA
/dx dx0 l1 c exp mul dx1 l0 c exp mul add def
/dy dy0 l1 c exp mul dy1 l0 c exp mul add def
/m dx0 dy0 Atan dx1 dy1 Atan sub 2 div cos abs b exp a mul dx dy Pyth Div 2 div def
/x2 x l0 dx mul m mul sub def
/y2 y l0 dy mul m mul sub def
/dx l1 dx mul m mul neg def
/dy l1 dy mul m mul neg def
} def
%
/IC {
/c c 1 add def
c 0 lt { /c 0 def } { c 3 gt { /c 3 def } if } ifelse
/a a 2 mul 3 div 45 cos b exp div def
CCA
/dx 0 def
/dy 0 def
} def
%
/BOC { IC CC x2 y2 x1 y1 ArrowA CP 4 2 roll x y curveto } def
/NC { CC x1 y1 x2 y2 x y curveto } def
/EOC { x dx sub y dy sub 4 2 roll ArrowB 2 copy curveto } def
/BAC { IC CC x y moveto CC x1 y1 CP ArrowA } def
/NAC { x2 y2 x y curveto CC x1 y1 } def
/EAC { x2 y2 x y ArrowB curveto pop pop } def
%
/OpenCurve {
NArray n 3 lt
{ n { pop pop } repeat }
{ BOC /n n 3 sub def n { NC } repeat EOC } ifelse
} def
%
/AltCurve {
{ false NArray n 2 mul 2 roll
[ n 2 mul 3 sub 1 roll ] aload
/Points ED
n 2 mul -2 roll }
{ false NArray } ifelse
n 4 lt { n { pop pop } repeat } { BAC /n n 4 sub def n { NAC } repeat EAC } ifelse
} def
%
/ClosedCurve {
NArray n 3 lt
{ n { pop pop } repeat }
{ n 3 gt { CheckClosed } if
6 copy n 2 mul 6 add 6 roll
IC CC x y moveto n { NC } repeat
closepath pop pop
} ifelse
} def
%
/SQ { /r ED r r moveto r r neg L r neg r neg L r neg r L fill } def
/ST { /y ED /x ED x y moveto x neg y L 0 x L fill } def
/SP { /r ED gsave 0 r moveto 4 { 72 rotate 0 r L } repeat fill grestore } def
%
/FontDot {
DS 2 mul dup
matrix scale matrix concatmatrix exch matrix
rotate matrix concatmatrix exch
findfont exch makefont setfont
} def
%
/Rect {
x1 y1 y2 add 2 div moveto
x1 y2 lineto
x2 y2 lineto
x2 y1 lineto
x1 y1 lineto
closepath
} def
%
/OvalFrame {
x1 x2 eq y1 y2 eq or
{ pop pop x1 y1 moveto x2 y2 L }
{ y1 y2 sub abs x1 x2 sub abs 2 copy gt
{ exch pop } { pop } ifelse
2 div exch { dup 3 1 roll mul exch } if
2 copy lt { pop } { exch pop } ifelse
/b ED
x1 y1 y2 add 2 div moveto
x1 y2 x2 y2 b arcto
x2 y2 x2 y1 b arcto
x2 y1 x1 y1 b arcto
x1 y1 x1 y2 b arcto
16 { pop } repeat
closepath
} ifelse
} def
%
/Frame {
CLW mul /a ED
3 -1 roll
2 copy gt { exch } if
a sub /y2 ED
a add /y1 ED
2 copy gt { exch } if
a sub /x2 ED
a add /x1 ED
1 index 0 eq { pop pop Rect } { OvalFrame } ifelse
} def
%
/BezierNArray {
/f ED
counttomark 2 div dup cvi /n ED
n eq not { exch pop } if
n 1 sub neg 3 mod 3 add 3 mod { 0 0 /n n 1 add def } repeat
f { ] aload /Points ED } { n 2 mul 1 add -1 roll pop } ifelse
} def
%
/OpenBezier {
BezierNArray
n 1 eq
{ pop pop }
{ ArrowA n 4 sub 3 idiv
{ 6 2 roll 4 2 roll curveto } repeat
6 2 roll 4 2 roll ArrowB curveto } ifelse
} def
%
/ClosedBezier {
BezierNArray
n 1 eq
{ pop pop }
{ moveto n 1 sub 3 idiv
{ 6 2 roll 4 2 roll curveto } repeat
closepath } ifelse
} def
%
/BezierShowPoints {
gsave
Points aload length 2 div cvi /n ED
moveto
n 1 sub { lineto } repeat
CLW 2 div SLW [ 4 4 ] 0 setdash stroke
grestore
} def
%
/Parab {
/y0 ED /x0 ED /y1 ED /x1 ED
/dx x0 x1 sub 3 div def
/dy y0 y1 sub 3 div def
x0 dx sub y0 dy add x1 y1 ArrowA
x0 dx add y0 dy add x0 2 mul x1 sub y1 ArrowB
curveto
/Points [ x1 y1 x0 y0 x0 2 mul x1 sub y1 ] def
} def
%
/Grid {
newpath
/a 4 string def
/b ED /c ED /n ED
cvi dup 1 lt { pop 1 } if
/s ED
s div dup 0 eq { pop 1 } if
/dy ED s div dup 0 eq { pop 1 } if
/dx ED dy div round dy mul
/y0 ED dx div round dx mul
/x0 ED dy div round cvi
/y2 ED dx div round cvi
/x2 ED dy div round cvi
/y1 ED dx div round cvi
/x1 ED
/h y2 y1 sub 0 gt { 1 } { -1 } ifelse def
/w x2 x1 sub 0 gt { 1 } { -1 } ifelse def
b 0 gt {
/z1 b 4 div CLW 2 div add def
% /Helvetica findfont b scalefont setfont
/b b .95 mul CLW 2 div add def } if
systemdict /setstrokeadjust known
{ true setstrokeadjust /t { } def }
{ /t { transform 0.25 sub round 0.25 add exch 0.25 sub round 0.25 add
exch itransform } bind def } ifelse
gsave n 0 gt { 1 setlinecap [ 0 dy n div ] dy n div 2 div setdash } { 2 setlinecap } ifelse
/i x1 def
/f y1 dy mul n 0 gt { dy n div 2 div h mul sub } if def
/g y2 dy mul n 0 gt { dy n div 2 div h mul add } if def
x2 x1 sub w mul 1 add dup 1000 gt { pop 1000 } if
{ i dx mul dup y0 moveto
b 0 gt
{ gsave c i a cvs dup stringwidth pop
/z2 ED w 0 gt {z1} {z1 z2 add neg} ifelse
h 0 gt {b neg}{z1} ifelse
rmoveto show grestore } if
dup t f moveto
g t L stroke
/i i w add def
} repeat
grestore
gsave
n 0 gt
% DG/SR modification begin - Nov. 7, 1997 - Patch 1
%{ 1 setlinecap [ 0 dx n div ] dy n div 2 div setdash }
{ 1 setlinecap [ 0 dx n div ] dx n div 2 div setdash }
% DG/SR modification end
{ 2 setlinecap } ifelse
/i y1 def
/f x1 dx mul n 0 gt { dx n div 2 div w mul sub } if def
/g x2 dx mul n 0 gt { dx n div 2 div w mul add } if def
y2 y1 sub h mul 1 add dup 1000 gt { pop 1000 } if
{ newpath i dy mul dup x0 exch moveto
b 0 gt { gsave c i a cvs dup stringwidth pop
/z2 ED
w 0 gt {z1 z2 add neg} {z1} ifelse
h 0 gt {z1} {b neg} ifelse
rmoveto show grestore } if
dup f exch t moveto
g exch t L stroke
/i i h add def
} repeat
grestore
} def
%
/ArcArrow {
/d ED /b ED /a ED
gsave
newpath 0 -1000 moveto clip
newpath
0 1 0 0 b
grestore
c mul
/e ED
pop pop pop r a e d PtoC y add exch x add
exch r a PtoC y add exch x add exch b pop pop pop pop a e d CLW 8 div c
mul neg d
} def
%
/Ellipse { /mtrx CM def T scale 0 0 1 5 3 roll arc mtrx setmatrix } def
%
/ArcAdjust { %%%% Vincent Guirardel
% given a target length (targetLength) and an initial angle (angle0) [in the stack],
% let M(angle0)=(rx*cos(angle0),ry*sin(angle0))=(x0,y0).
% This computes an angle t such that (x0,y0) is at distance
% targetLength from the point M(t)=(rx*cos(t),ry*sin(t)).
% NOTE: this an absolute angle, it does not have to be added or substracted to angle0
% contrary to TvZ's code.
% To achieve, this, one iterates the following process: start with some angle t,
% compute the point M' at distance targetLength of (x0,y0) on the semi-line [(x0,y0) M(t)].
% Now take t' (= new angle) so that (0,0) M(t') and M' are aligned.
%
% Another difference with TvZ's code is that we need d (=add/sub) to be defined.
% the value of d = add/sub is used to know on which side we have to move.
% It is only used in the initialisation of the angle before the iteration.
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Input stack: 1: target length 2: initial angle
% variables used : rx, ry, d (=add/sub)
%
/targetLength ED /angle0 ED
/x0 rx angle0 cos mul def
/y0 ry angle0 sin mul def
% we are looking for an angle t such that (x0,y0) is at distance targetLength
% from the point M(t)=(rx*cos(t),ry*sin(t)))
%initialisation of angle (using 1st order approx = TvZ's code)
targetLength 57.2958 mul
angle0 sin rx mul dup mul
angle0 cos ry mul dup mul
add sqrt div
% if initialisation angle is two large (more than 90 degrees) set it to 90 degrees
% (if the ellipse is very curved at the point where we draw the arrow, %
% the value can be much more than 360 degrees !)
% this should avoid going on the wrong side (more than 180 degrees) or go near
% a bad attractive point (at 180 degrees)
dup 90 ge { pop 90 } if
angle0 exch d % add or sub
% maximum number of times to iterate the iterative procedure:
% iterative procedure: takes an angle t on top of stack, computes a
% better angle (and put it on top of stack)
30 { dup
% compute distance D between (x0,y0) and M(t)
dup cos rx mul x0 sub dup mul exch sin ry mul y0 sub dup mul add sqrt
% if D almost equals targetLength, we stop
dup targetLength sub abs 1e-5 le { pop exit } if
% stack now contains D t
% compute the point M(t') at distance targetLength of (x0,y0) on the semi-line [(x0,y0) M(t)]:
% M(t')= ( (x(t)-x0)*targetLength/d+x0 , (y(t)-y0)*targetLength/d+y0 )
exch dup cos rx mul x0 sub exch sin ry mul y0 sub
% stack contains: y(t)-y0, x(t)-x0, d
2 index Div targetLength mul y0 add ry Div exch
2 index Div targetLength mul x0 add rx Div
% stack contains x(t')/rx , y(t')/ry , d
% now compute t', and remove D from stack
atan exch pop
} repeat
% we don't look at what happened... in particular, if targetLength is greater
% than the diameter of the ellipse...
% the final angle will be around /angle0 + 180. maybe we should treat this pathological case...
% after iteration, stack contains an angle t such that M(t) is the tail of the arrow
% to give back the result as a an angle relative to angle0 we could add the following line:
% angle0 sub 0 exch d
%
% begin bug fix 2006-01-11
% we want to adjust the new angle t' by a multiple of 360 so that | t'-angle0 | <= 180
%(we don't want to make the ellipse turn more or less than it should)...
dup angle0 sub dup abs 180 gt { 180 add 360 div floor 360 mul sub } { pop } ifelse
% end bug fix
} def
%
/EllipticArcArrow {
/d ED % is add or sub
/b ED % arrow procedure
/a1 ED % angle
gsave
newpath
0 -1000 moveto
clip % Set clippath far from arrow.
newpath
0 1 0 0 b % Draw arrow to determine length.
grestore
% Length of arrow is on top of stack. Next 3 numbers are junk.
%
a1 exch ArcAdjust % Angular position of base of arrow.
/a2 ED
pop pop pop
a2 cos rx mul xOrig add % hv 2007-08-29 x->xOrig
a2 sin ry mul yOrig add % hv 2007-08-29 y->yOrig
a1 cos rx mul xOrig add %
a1 sin ry mul yOrig add %
% Now arrow tip coor and base coor are on stack.
b pop pop pop pop % Draw arrow, and discard coordinates.
a2 CLW 8 div
% change value of d (test it by looking if `` 1 1 d '' gives 2 or not )
1 1 d 2 eq { /d { sub } def } { /d { add } def } ifelse
ArcAdjust
% resets original value of d
1 1 d 2 eq { /d { sub } def } { /d { add } def } ifelse % Adjust angle to give overlap.
} def
%%------------------ tvz/DG/hv (2004-05-10) end -------------------%%
%
/Rot { CP CP translate 3 -1 roll neg rotate NET } def
%
/RotBegin {
tx@Dict /TMatrix known not { /TMatrix { } def /RAngle { 0 } def } if
/TMatrix [ TMatrix CM ] cvx def
/a ED
a Rot /RAngle [ RAngle dup a add ] cvx def
} def
%
/RotEnd {
/TMatrix [ TMatrix setmatrix ] cvx def
/RAngle [ RAngle pop ] cvx def
} def
%
/PutCoor { gsave CP T CM STV exch exec moveto setmatrix CP grestore } def
/PutBegin { /TMatrix [ TMatrix CM ] cvx def CP 4 2 roll T moveto } def
/PutEnd { CP /TMatrix [ TMatrix setmatrix ] cvx def moveto } def
%
/Uput {
/a ED
add 2 div /h ED 2
div /w ED
/s a sin def
/c a cos def
/b s abs c abs 2 copy gt dup
/q ED
{ pop } { exch pop } ifelse def
/w1 c b div w mul def
/h1 s b div h mul def
q { w1 abs w sub dup c mul abs }{ h1 abs h sub dup s mul abs } ifelse
} def
%
/UUput {
/z ED
abs /y ED
/x ED
q { x s div c mul abs y gt }{ x c div s mul abs y gt } ifelse
{ x x mul y y mul sub z z mul add sqrt z add }
{ q { x s div } { x c div } ifelse abs
} ifelse
a PtoC
h1 add exch
w1 add exch
} def
%
/BeginOL {
dup (all) eq exch TheOL eq or
{ IfVisible not { Visible /IfVisible true def } if }
{ IfVisible { Invisible /IfVisible false def } if } ifelse
} def
%
/InitOL {
/OLUnit [ 3000 3000 matrix defaultmatrix dtransform ] cvx def
/Visible { CP OLUnit idtransform T moveto } def
/Invisible { CP OLUnit neg exch neg exch idtransform T moveto } def
/BOL { BeginOL } def
/IfVisible true def
} def
%
end
%-----------------------------------------------------------------------------%
%
% END pstricks.pro
%%EndProcSet
%%BeginProcSet: pst-algparser.pro 0 0
% $Id: pst-algparser.pro 26 2008-06-14 11:50:02Z herbert $
%%
%% PostScript prologue for PSTricks algorithm parser
%% Version 0.01, 2008/01/01
%%
%% This program can be redistributed and/or modified under the terms
%% of the LaTeX Project Public License Distributed from CTAN archives
%% in directory macros/latex/base/lppl.txt.
%%
%%-----------------------------------------------------------------------------%
%
/AlgParser { tx@AlgToPs begin AlgToPs end } def % Dominique Rodriguez
%
/tx@CoreAnalyzerDict 100 dict def tx@CoreAnalyzerDict begin
%
% PS ANALYZER FOR ALGEBRAIC EXPRESSION V1.12
% E->T|E+T
% T->FS|T*FS
% FS -> F | +FS | -FS
% F->P|F^SF
% P->(E)|literal
% literal->number|var|var[E]|func(params)
% params->E|E,param
% number->TOBEFINISHED
%
%% E expression, T term, SF signed factor, F factor, P power
%
%% parser
%
%% str
%
%% C->E<condition_operators>E
%% STR index -> STR index+lenExpr
/AnalyzeCond { AnalyzeExpr ReadCondOp AnalyzeExpr EvalCondOp } def
%
%% analyze Expression List (separator , or | )
%% STR index -> STR index+lenExpr
%% /AnalyzeListOfE {
%% { NextNonBlankChar pop AnalyzeExpr%%dup Strlen eq { exit } if NextNonBlankChar
%% NextNonBlankChar dup 0 eq { pop exit } if
%% dup 44 ne 1 index 124 ne and { dup 41 ne { PROBLEMCONTACTBILLOU } { pop exit } ifelse } if
%% pop NextNonBlankChar dup 0 eq { exit } if 124 ne { PROBLEMCONTACTBILLOU } if 1 add NextNonBlankChar 0 eq {toto} if } loop
%% AnalyzeListOfEPostHook
%% } def
/AnalyzeListOfE {
/NotFirst false def
{ NextNonBlankChar pop AnalyzeExpr
NotFirst { EvalListOfExpr } { /NotFirst true def } ifelse
dup Strlen eq { exit } if NextNonBlankChar
dup 44 ne 1 index 124 ne and
{ dup 41 ne { PROBLEMCONTACTBILLOU } { pop exit } ifelse }
if pop 1 add } loop
AnalyzeListOfEPostHook
} def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% E->T|E+T
%% STR index -> STR index+lenExpr
/AnalyzeExpr {
AnalyzePreHook AnalyzeTerm IsEndingExpr
{ dup 0 ne { 32 eq { NextNonBlankChar } if } { pop } ifelse }
{ { RollOp 1 add NextNonBlankChar pop AnalyzeTerm PreEvalHook EvalAddSub IsEndingExpr { pop exit } if } loop }
ifelse
AnalyzePostHook
} def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% T->FS|T*FS
%% STR index
/AnalyzeTerm {
AnalyzePreHook AnalyzeSignedFactor IsEndingTerm
{ dup 0 ne { 32 eq { NextNonBlankChar } if } { pop } ifelse }
{ { RollOp 1 add NextNonBlankChar pop AnalyzeSignedFactor PreEvalHook EvalMulDiv IsEndingTerm { pop exit } if} loop }
ifelse
AnalyzePostHook
} def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% FS -> F | +FS | -FS
%% STR index
/AnalyzeSignedFactor {
AnalyzePreHook 2 copy get dup IsUnaryOp
{ RollOp 1 add NextNonBlankChar pop AnalyzeSignedFactor EvalUnaryOp }
{ pop AnalyzeFactor }
ifelse AnalyzePostHook
} def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% F->P|F^P
%% STR index
/AnalyzeFactor {
AnalyzePreHook AnalyzePower IsEndingFactor
{ dup 0 ne { 32 eq { NextNonBlankChar } if } { pop } ifelse }
{ { RollOp 1 add NextNonBlankChar pop AnalyzePower PreEvalHook EvalPower IsEndingFactor { pop exit } if} loop }
ifelse AnalyzePostHook
} def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% P->(E)|literal
%% STR index
/AnalyzePower {
%% depending of first char either a number, or a literal
2 copy get dup 40 eq%%an open par
{ pop 1 add NextNonBlankChar pop AnalyzeExpr 1 add NextNonBlankChar pop }
{ AnalyzeLiteral }
ifelse
} def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% STR index STR[index] -> STR index
%/AnalyzeLiteral { IsNumber { EvalNumber } { EvalLiteral } ifelse } def
/AnalyzeLiteral { dup IsUnaryOp exch IsNumber or { EvalNumber } { EvalLiteral } ifelse } def%%dr 09102006
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% recognize + or -
%% chr -> T/F
/IsUnaryOp { dup 43 eq exch 45 eq or } bind def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% a number can contain only : 0123456789.
%% chr -> T/F
/IsNumber { dup 48 ge exch dup 57 le 3 -1 roll and exch 46 eq or } bind def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% STR index -> STR index number
%% a number can be of the form [0-9]*.[0-9]*\([eE][+-]?[0-9]+\)?
%% STR index -> STR index' number
/ReadNumber {
exch dup 3 -1 roll dup 3 1 roll
%%read mantissa
{ 1 add 2 copy dup Strlen eq { pop pop 0 exit } if get dup IsNumber not { exit } if pop } loop
dup 101 eq exch 69 eq or
%%% there is a "e" or "E" -> read exponant
{ 1 add 2 copy get dup IsUnaryOp
{ pop 1 add 2 copy get } if
{ IsNumber not { exit } if 1 add 2 copy get } loop }
if
dup 4 1 roll
3 -1 roll exch 1 index sub getinterval
} def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% a number can contain only : 0123456789.
%% chr -> T/F
/IsCondOp { dup 30 eq exch dup 60 ge exch 62 le and or } bind def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% STR index -> STR index number
%% a number can be of the form [0-9]*.[0-9]*\([eE][+-]?[0-9]+\)?
%% STR index -> STR index' number
/ReadCondOp {
NextNonBlankChar 1 index 4 1 roll
{ IsCondOp not { exit } if 1 add 2 copy get } loop
2 copy 5 -1 roll
exch 1 index sub getinterval 3 1 roll
} def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% a literal can contain only : 0123456789.
%% chr -> T/F
/IsLiteral {%
dup 48 ge exch dup 57 le 3 -1 roll and exch
dup 65 ge exch dup 90 le 3 -1 roll and 3 -1 roll or exch
dup 97 ge exch 122 le and or } bind def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% a literal can be of the form [a-zA-Z][a-zA-Z0-9]*\(\((Expression)\)|\(\[Expression\]\)\)?
%% STR index -> literal STR index' nextchr
/ReadLiteral {
exch dup 3 -1 roll dup 3 1 roll
%%read literal core
{ 2 copy dup Strlen eq { pop pop 0 exit } if get dup IsLiteral not { exit } if pop 1 add } loop
4 1 roll dup 5 1 roll 3 -1 roll exch 1 index sub getinterval 4 1 roll
} def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% expr is ended by end of str or a clpar
%% STR index -> STR index STR[index] T/F
/IsEndingExpr {%
2 copy dup Strlen eq
%% if end of str is reached -> end !
{ pop pop 0 true }
%% ending chr -> clpar, comma, |, <, >, =, !,
{get dup dup 41 eq
exch dup 124 eq
exch dup 93 eq
exch dup 44 eq
exch dup 30 eq
exch dup 60 ge exch 62 le and or or or or or}
ifelse } def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% expr is ended by end of str or a +-
%% STR index -> STR index STR[index] T/F
/IsEndingTerm { IsEndingExpr { true } { dup dup 43 eq exch 45 eq or } ifelse } def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% expr is ended by end of str or */
%% STR index -> STR index STR[index] T/F
/IsEndingFactor { IsEndingTerm { true } { dup dup 42 eq exch 47 eq or } ifelse } def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% expr is ended by end of str or ^
%% STR index -> STR index STR[index] T/F
/IsEndingPower { IsEndingFactor { true } { dup 94 eq } ifelse } def
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% STR index -> STR index STR[index]
/NextNonBlankChar { { dup Strlen eq { 0 exit } if 2 copy get dup neBlkChar { exit } if pop 1 add } loop } bind def
/neBlkChar { dup 32 ne exch dup 10 ne exch 9 ne and and } bind def