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I love this module, it really adds to that old school RPG vibe I love so much.
I wonder if it would be possible to have the module monitor a second set of values and display adjustments to them...
For example.
Watch HP and MP, display a light blue minus and number when the user expends MP, and a light blue plus and number when the use gains MP.
also, to assign colors to positive and negative values.
for instance, maybe every time your character uses a weapon they gain heat. You’d want that displayed in orange when the value increases and maybe a light blue when it decreases.
now, I actually already use the temporary hp object path to track the heat in my system, but it’s just counter intuitive because heat works the opposite direction of HP but all the colors still work “in the same direction”
anyhow, hope the ideas are helpful and thanks again for the great module.
The text was updated successfully, but these errors were encountered:
I second that. Considering that using Stamina Rules in Pathfinder 2 the module ignore all Stamina "damage", it would be nice to see both, damage to Stamina and to HP.
I love this module, it really adds to that old school RPG vibe I love so much.
I wonder if it would be possible to have the module monitor a second set of values and display adjustments to them...
For example.
Watch HP and MP, display a light blue minus and number when the user expends MP, and a light blue plus and number when the use gains MP.
also, to assign colors to positive and negative values.
for instance, maybe every time your character uses a weapon they gain heat. You’d want that displayed in orange when the value increases and maybe a light blue when it decreases.
now, I actually already use the temporary hp object path to track the heat in my system, but it’s just counter intuitive because heat works the opposite direction of HP but all the colors still work “in the same direction”
anyhow, hope the ideas are helpful and thanks again for the great module.
The text was updated successfully, but these errors were encountered: